So, I got a few games in the mail and wanted to share with y'all.
Monday, May 13, 2013
Tuesday, April 30, 2013
Bioshock Infinite: Who Knew How Pretty 1912 Was?
Hype in this current gaming climate can be dangerous. Every few months, a torrent of hype builds around something in gaming that, for better or worse, stirs gamers into a frenzy. This latest thing happens to be the third installment in a franchise that has seen amazing highs and the sting of utter mediocrity. It was lauded with so much praise that it hearkened to memories of Daikatana, or more recently the utter trainwreck that was Duke Nukem Forever. This game is Bioshock Infinite, and while it was an awesome game and easily one of the best titles to be released this console generation, it was bogged down by expectations that no video game could possibly live up to.
While the first two Bioshock titles were set in the underwater city of Rapture, Infinite is set in the flying city of Columbia, decades before the events of the first game in the series.The player takes control of a man named Booker Dewitt who is charged with rescuing a girl named Elizabeth from a tower in Columbia. Dewitt's arrival and subsequent actions within the confines of Columbia prove to cause a considerable ruckus, pulling the pair into a rebellion among the primarily Black poor population of the city, pitting you at odds with what initially appears to be the supernatural. The story takes twists and turns and involves a twist that you may not see coming if you aren't heavy into science fiction stories.
Gameplay is well done, yet nothing new. Bioshock Infinite is at it's core a First Person Shooter, and you have to appreciate that genre and it's quirks in order to even remotely enjoy this game. All the elements needed to make this a great shooter are present, though: fast paced action, enemy AI that isn't utterly idiotic, responsive control, and Elizabeth's special abilities prove to be quite the asset. Boss fights in Bioshock are quite epic in the grand scheme of things, and there's a moment where the character you initially think will be your final boss fight ends up being quite an ally. The weapon variety is pretty solid, with standard fare like machine guns, shotguns, pistols, sniper rifles, and rocket launchers. Then there are the Vigors, which serves as the replacements for the Plasmids from the first two games. They run the range of defensive and offensive abilities from enemy possession to elemental attacks. It's all pretty cool, but nothing that hasn't been done before.
The best part of this game, besides it's obvious good looks, has to be Elizabeth, as she serves as more of an assistant that a damsel. she will regularly find health and ammo refills during battles and money during calmer moments and she she picks locks during the game, making it possible to access new areas and find new items. Her presence in the game is definitely welcome, as she turns the damsel in distress trope regularly seen in games on it's head. Another notable character is the leader of the Vox Populi movement, Daisy Fitzroy. Fitzroy is the primary character of color in the game, and as leader of this rebellion movement, she proves to be a formidable character. It's sad that she doesn't take a larger role in the game, and she would be a strong playable character for upcoming DLC.
Bioshock Infinite is a solid game with stronger story elements and aesthetics than gameplay. It's easily one of the best games of this console generation, but given the general overall quality of many "major" releases this console generation, that may not be saying much. That isn't to say Bioshock Infinite isn't worth a purchase. If you need something truly special gameplay wise to get you to pay $60 or more for a game, you may want to wait for this one to drop in price.
While the first two Bioshock titles were set in the underwater city of Rapture, Infinite is set in the flying city of Columbia, decades before the events of the first game in the series.The player takes control of a man named Booker Dewitt who is charged with rescuing a girl named Elizabeth from a tower in Columbia. Dewitt's arrival and subsequent actions within the confines of Columbia prove to cause a considerable ruckus, pulling the pair into a rebellion among the primarily Black poor population of the city, pitting you at odds with what initially appears to be the supernatural. The story takes twists and turns and involves a twist that you may not see coming if you aren't heavy into science fiction stories.
Gameplay is well done, yet nothing new. Bioshock Infinite is at it's core a First Person Shooter, and you have to appreciate that genre and it's quirks in order to even remotely enjoy this game. All the elements needed to make this a great shooter are present, though: fast paced action, enemy AI that isn't utterly idiotic, responsive control, and Elizabeth's special abilities prove to be quite the asset. Boss fights in Bioshock are quite epic in the grand scheme of things, and there's a moment where the character you initially think will be your final boss fight ends up being quite an ally. The weapon variety is pretty solid, with standard fare like machine guns, shotguns, pistols, sniper rifles, and rocket launchers. Then there are the Vigors, which serves as the replacements for the Plasmids from the first two games. They run the range of defensive and offensive abilities from enemy possession to elemental attacks. It's all pretty cool, but nothing that hasn't been done before.
The best part of this game, besides it's obvious good looks, has to be Elizabeth, as she serves as more of an assistant that a damsel. she will regularly find health and ammo refills during battles and money during calmer moments and she she picks locks during the game, making it possible to access new areas and find new items. Her presence in the game is definitely welcome, as she turns the damsel in distress trope regularly seen in games on it's head. Another notable character is the leader of the Vox Populi movement, Daisy Fitzroy. Fitzroy is the primary character of color in the game, and as leader of this rebellion movement, she proves to be a formidable character. It's sad that she doesn't take a larger role in the game, and she would be a strong playable character for upcoming DLC.
Bioshock Infinite is a solid game with stronger story elements and aesthetics than gameplay. It's easily one of the best games of this console generation, but given the general overall quality of many "major" releases this console generation, that may not be saying much. That isn't to say Bioshock Infinite isn't worth a purchase. If you need something truly special gameplay wise to get you to pay $60 or more for a game, you may want to wait for this one to drop in price.
Thursday, April 18, 2013
Latest Pickups, Donations, And A Few Shout Outs
This video is a little late, but it's my way of saying thank you.
Labels:
donations,
pickups,
PS2,
Shenmue II,
Shout Outs
Saturday, March 30, 2013
Capcom Revives some Of Their Greats
Capcom showed up at PAX East and decided to drop a bombshell of retro awesome in the form of a few HD remasters.
Wednesday, March 20, 2013
Einhander: Square's SHMUP Masterpiece
For the longest time, Square has been known exclusively as the "Final Fantasy people" by those who only know them for that long running series. Square is responsible for some awesome titles that aren't even tied to their landmark RPG series, especially during the days of the first Sony Playstation. One of their most underrated titles is a shoot em up that features an interesting play on traditional power up mechanics seen in other titles in the genre, an incredible soundtrack, and visuals that have held up much better than most titles from that console generation.
Einhander, which is German for "single handed" has a rather typical "Earth vs. Somewhere Else" storyline. That "Somewhere Else" in this case being being the Moon, or more specifically, the Moon colony of Selene. The game takes place during the second war between the two factions, with the player controlling a lone fighter from Selene sent to disrupt Earth military activity and be a general nuisance. Everything in this game as far as story goes has been done before, so what makes Einhander such a great experience for Shoot Em Up fans? The victory for Einhander lies in it's gameplay, haunting soundtrack, and it's shadowy visuals.
Einhander, which is German for "single handed" has a rather typical "Earth vs. Somewhere Else" storyline. That "Somewhere Else" in this case being being the Moon, or more specifically, the Moon colony of Selene. The game takes place during the second war between the two factions, with the player controlling a lone fighter from Selene sent to disrupt Earth military activity and be a general nuisance. Everything in this game as far as story goes has been done before, so what makes Einhander such a great experience for Shoot Em Up fans? The victory for Einhander lies in it's gameplay, haunting soundtrack, and it's shadowy visuals.
Monday, February 4, 2013
8-Bit Animal Seal Of Quality...Now On A T-Shirt
So, many readers of this blog have asked about t-shirts and other merchandise being made available so they can show their support. To figure out whether the demand is actually there, We have decided to set up a campaign via teespring.com to make a limited edition shirt bearing the 8bitanimal.com Seal of Quality available to purchase. this campaign will run through February 19th, and they won' ship if the 50 shirt goal isn't met, so go to 8-Bit Seal Of Quality Tee and get yours today.
Labels:
8-Bit Animal,
Seal Of Quality,
T-Shirt,
teespring
Thursday, January 31, 2013
Recca: The Most Brutally Fun Carnival Ever.
A few moths back, I told you guys about Leon Kiriliuk of NES Reproductions. In that post, I mentioned that I would be getting a game from the site and would report on it. I'm here to report that Mr. Kiriliuk does impressive work, and my copy of Recca: Summer Carnival '92 is as well crafted as any retail release I've ever picked up.
As far as gameplay goes, Recca is a technical marvel as far as NES goes, and even with minor flicker it moves much faster than most Shoot Em Ups released on the venerable console. It's fast, the graphics are vibrant, and the control is incredibly tight. You'll need that tight control, too, since this game is nowhere near easy and enemies come out of the woodwork with little regard for your character's well being. Recca is one of the "Summer Carnival" titles developed by Naxatsoft for use in competitions back when the SHMUP was still king in Japan.
The other titles were all developed for the PC-Engine, making Recca's existence even more noteworthy. Even though my personal copy of Recca is a reproduction cartridge, it doesn't mean official Famicom releases of the game are common. In fact, copies of the Famicom version of Recca fetch as much as $1500 on auction sites. If you're eager to own a physical copy of this awesome title, you should definitely find a donor cart and get it to Leon as soon as possible.
As far as gameplay goes, Recca is a technical marvel as far as NES goes, and even with minor flicker it moves much faster than most Shoot Em Ups released on the venerable console. It's fast, the graphics are vibrant, and the control is incredibly tight. You'll need that tight control, too, since this game is nowhere near easy and enemies come out of the woodwork with little regard for your character's well being. Recca is one of the "Summer Carnival" titles developed by Naxatsoft for use in competitions back when the SHMUP was still king in Japan.
The other titles were all developed for the PC-Engine, making Recca's existence even more noteworthy. Even though my personal copy of Recca is a reproduction cartridge, it doesn't mean official Famicom releases of the game are common. In fact, copies of the Famicom version of Recca fetch as much as $1500 on auction sites. If you're eager to own a physical copy of this awesome title, you should definitely find a donor cart and get it to Leon as soon as possible.
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