Wednesday, September 26, 2012
Help Support The 8-Bit Army
I typically wouldn't approach you guys with this, as I feel like this is a labor of love, and I get all the personal reward I want from the feedback folks give when they enjoy the posts here, but reality can be a bit of a monster. I need to purchase equipment to improve certain aspects of this blog, as well as buying a stand alone webspace, screen capture equipment, and other important things. After agonizing on how to approach this, I decided this would be the best way. I'm posting this chipin button here for now, but it will be embedded on the blog soon enough.
Thank you for your consideration,
The 8-Bit Animal
Posted by Justin LaGrande at 11:36 AM No comments:
Monday, September 10, 2012
The Curious Case Of Def Jam Vendetta
It was peculiar to some as to why the rappers and actors in the game seemed shoehorned in, but no one gave it a second thought. It wasn't until I stumbled across copies of two reviled wrestling games released a few years earlier by EA, WCW Mayhem and WCW Backstage Assault, that I realized what Def Jam Vendetta was originally supposed to be. It's a fairly short story, but an interesting one that may remind gamers of happened with Sunsoft involving their NES title, Journey To Silius (for context on the weird story behind the existense of Journey To Silius, read my post on that game here: http://nerdgasmnoire.wordpress.com/2011/11/16/journey-to-silius-the-best-action-game-you-never-played/ ).
Instead of going the route Acclaim went in with it's Legends Of Wrestling series, EA went a bit left field. The video game giant went to a place they would usually go for pieces of the soundtracks of their sports games, Def Jam Records. Since EA already had a bit of a working relationship with the label, they pitched the idea of putting rappers in a wrestling game, and the label decided this would be a great opportunity to extend it's brand. Several artists on Def Jam's roster already had music on the game's soundtrack, so it was a bit of a no-brainer that those artists would be playable characters in the game. However, they would end up being the primary characters, with a few random characters created by AKI thrown in as well.
EA published the game in 2003 under it's EA Sports Big label, which had previously seen success with arcadey titles like SSX and NBA Street, so an over the top wrestling game featuring a roster full of rappers was a perfect fit. It was also successful and spawned two sequels, one of which won a number of fighting game of the year honors in 2004 (Def Jam: Fight For New York).
The story surrounding the history of Def Jam Vendetta is proof positive that a good game can garner success, regardless of how mismatched the license attached to it may be. It also proves that had they not gone out of business, there could have been some excellent WCW games on the PS2 and Gamecube.
Posted by Justin LaGrande at 2:54 PM No comments:
Monday, September 3, 2012
The Summer Of 8-Bit (Finale): Super Mario Bros. 3
Posted by Justin LaGrande at 4:54 PM No comments:
Labels: 8-Bit, NES, Nintendo, Summer, Super Mario Bros. 3
Sunday, September 2, 2012
The Summer Of 8-Bit: The Legend Of Zelda
Posted by Justin LaGrande at 12:14 PM No comments:
Saturday, September 1, 2012
The Summer Of 8-Bit: Pac-Man
Posted by Justin LaGrande at 9:41 PM No comments:
The Summer Of 8-Bit: Kirby's Adventure
Posted by Justin LaGrande at 6:32 PM No comments:
The Summer Of 8-Bit: Mike Tyson's Punch-Out!!
Posted by Justin LaGrande at 6:03 PM No comments:
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