Today's video takes a look at Nintendo's groundbreaking adventure game, Metroid.
Saturday, June 30, 2012
Friday, June 29, 2012
Thursday, June 28, 2012
The Return Of Bullet Time: After Nine Years, Max Payne Doesn't Disappoint
The Return of Bullet Time
Very few
games have been able to hold up after taking nearly a decade off, but Max Payne
3 is the exception to the rule. Nine years have passed since the last Max Payne
game was released, and Max Payne 3 is looking better than ever showcasing some
new features while maintaining that classic Max Payne experience. Max has left the dark, gritty alleys of
New York and New Jersey for the glamorous life of the wealthy and poverty
stricken slums of the poor in Sao Paulo, Brazil. Even though he is in a different country his slain family
still haunts him into alcoholism and an addiction to painkillers. Let’s also not forget that trouble
follows Max like a crazy stalker.
The story
of Max Payne has always been excellent. The narrative really gives players a
feel for who Max Payne really is, and the torments his body and mind are going
through. The story in Max Payne 3 is just as good as the previous installments.
Max has quit the NYPD and left New
York, but trouble has still found him. Without spoiling the game, let’s just
say Max is needed to do protection and everything goes to hell and Max sets out
to correct it. The story is that good that I don’t want to ruin it.
Graphically
Max Payne looks beautifully gory. Backdrops are nice and each environment is unique,
from the Laser light show in a Night club to the poverty riddled slums. During
your play through, Max will progressively looks more beat up and bloody giving
insight into how rough Max’s life truly is. Kill Cam is a visual marvel. It
shows the last bullet as it travels to the final enemy in each section. You
have the option to slow the bullet down to give a more cinematic experience,
but each kill is brutal, gory, and it puts a satisfied smile on your face. Gone
from Max Payne and Max Payne 2 are the Graphic Novel Cut scenes and loading
screens. In Max Payne 3 the game engine provides a Cut scene that transition
nicely from scene to gameplay and vice versa. These cut scenes also act as a
loading screen so you don’t have to wait any longer for each chapter to load
before you can start playing.
Gameplay
in Max Payne 3 will feel similar to the previous titles. Rockstar didn’t venture far from what
made Max Payne popular in 2001. Your trusty Shoot dodge and Bullet Time are
still there for you to use, and they have even added a new cover feature, which
can help Max out in those serious firefights you will encounter. Something that some gamers might not
like is that it isn’t always wise to just run into a room and start firing.
With the cover system, Rockstar wants you to think a little more
strategically. Some rooms are filled
with enemies and running in them might mean instant death. The only negative
thing I can think of with the gameplay is how small the aiming reticle is, but
that is a minor problem within itself and doesn’t take away from the
experience.
Overall
Max Payne 3 is an amazing game. An old school feel with a new
School looks and polish. It doesn’t move far away from what made it popular,
but it adds enough features that don’t make it seem outdated. Everybody loved
Bullet Time and Shoot Dodge, and now with Kill Cam, there are tons of replay in
this game. Include a decent Multiplayer into the mix and we might have a game
that could be an instant classic. We have waited nine years for the third
installment into the Max Payne franchise and we were not disappointed.
Labels:
Bullet Time,
Max Payne,
Painkiller,
Rockstar Games
Wednesday, June 27, 2012
Tuesday, June 26, 2012
Monday, June 25, 2012
Sunday, June 24, 2012
Saturday, June 23, 2012
Friday, June 22, 2012
Thursday, June 21, 2012
Wednesday, June 20, 2012
Tuesday, June 19, 2012
Monday, June 18, 2012
Sunday, June 17, 2012
Saturday, June 16, 2012
Friday, June 15, 2012
Thursday, June 14, 2012
The Summer Of 8-Bit: Double Dragon
Today's video discusses both the NES and Master System versions of the classic brawler, Double Dragon.
Labels:
8-Bit,
Double Dragon,
Master System,
NES,
Summer
Wednesday, June 13, 2012
Tuesday, June 12, 2012
Monday, June 11, 2012
Sunday, June 10, 2012
Saturday, June 9, 2012
Friday, June 8, 2012
Thursday, June 7, 2012
The Summer Of 8-Bit: The Adventures Of Bayou Billy
Today's post discusses a cult classic from Konami. The Adventures Of Bayou Billy was one of the first truly multi genre games to appear on a home console.
Wednesday, June 6, 2012
The Summer Of 8-Bit: Guerrilla War
Today I discuss SNK's Guerrilla War. Not only is a great game, but the story behind it is quite interesting.
Tuesday, June 5, 2012
Monday, June 4, 2012
The Summer Of 8-Bit: TMNT II - The Arcade Game
Today's post is another piece of my personal history, as it is the first game I ever bought with my own money.
Labels:
Arcade,
Konami,
NES Summer,
Teenage Mutant Ninja Turtles
E3 Hype Begins: What Nintendo Already Told Us
With Nintendo possibly facing their most important E3 since they announced the first Wii console, they released a video to the masses outlining some of the basic features associated with the console. It seems as though Nintendo has paid a great deal of attention to what fans were asking for and put their own Nintendo twist on it. Bigger questions like the console's price point, launch lineup, and any pack ins included with the console will be revealed either by Nintendo's press conference of a little later.
Sunday, June 3, 2012
The Summer Of 8-Bit: Anticipation
Today's video is all about the first game I received for my NES during the Christmas of 1988, Anticipation. It was developed by Rare and published by Nintendo in 1988.
Saturday, June 2, 2012
Friday, June 1, 2012
The Summer Of 8-Bit: Smash TV
Today's post marks the beginning of the "Summer Of 8-Bit", a project that will see me post video content focusing on one NES game each day until Labor Day. This first video is all about Acclaim's NES port of Midway's Smash TV.
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