Glass bottles clanging together gently accompanied by the shrill voice of a guy that kinda looks like Sean Penn. He's calling out a rival gang, The Warriors, trying to lead them to their death to keep his name clear in the murder of yet another gang leader. This scene from the 1979 movie, The Warriors is as iconic as any in modern cinema, and when Rockstar revealed that they were working on a video game adaptation of the film, which was an adaptation of Anabasis, a story by Xenophon. The Warriors recalls the quest of a handful of members of a Coney Island street gang to get back to their home turf after they're implicated in the murder of a rival gang leader, Cyrus, who was attempting to unite the assorted street gangs in New York. One of the Warriors sees the real killer, the Warriors are accused, and they make a run for it, hoping to make it back to their seaside lair. The film is set up a lot like the original story by Xenophon, but that's a story for another blog. The video game adaptation of the Warriors begins long before the events of the film, and give insight on the origins of the gang. You actually don't see the events of the movie played out in the game until the last few levels of the game, which gives players a more fleshed out experience. There's a little bit of everything for fans of action games here, from some team management (leading gang members into battle), item collection (breaking into cars and stealing stereos for money), and some serious boss fights. There's nothing overly intricate or complicated, it's just a great Beat em Up that came at a point in the video game industry that was flooded with really bad games based on movies and nothing really good in the Beat Em Up genre. The Warriors was a good game, period. It had roots in River City Ransom and Renegade, and it really showed gamers that there was still lots of life left in the Beat Em Up genre. Best part about it is that The Warriors can be found pretty cheap on Ebay. You Owe it to yourself to get a copy of The Warriors by Rockstar Games. Friday, April 15, 2011
Warriors...Come Out To...You Know How That Goes Already
Glass bottles clanging together gently accompanied by the shrill voice of a guy that kinda looks like Sean Penn. He's calling out a rival gang, The Warriors, trying to lead them to their death to keep his name clear in the murder of yet another gang leader. This scene from the 1979 movie, The Warriors is as iconic as any in modern cinema, and when Rockstar revealed that they were working on a video game adaptation of the film, which was an adaptation of Anabasis, a story by Xenophon. The Warriors recalls the quest of a handful of members of a Coney Island street gang to get back to their home turf after they're implicated in the murder of a rival gang leader, Cyrus, who was attempting to unite the assorted street gangs in New York. One of the Warriors sees the real killer, the Warriors are accused, and they make a run for it, hoping to make it back to their seaside lair. The film is set up a lot like the original story by Xenophon, but that's a story for another blog. The video game adaptation of the Warriors begins long before the events of the film, and give insight on the origins of the gang. You actually don't see the events of the movie played out in the game until the last few levels of the game, which gives players a more fleshed out experience. There's a little bit of everything for fans of action games here, from some team management (leading gang members into battle), item collection (breaking into cars and stealing stereos for money), and some serious boss fights. There's nothing overly intricate or complicated, it's just a great Beat em Up that came at a point in the video game industry that was flooded with really bad games based on movies and nothing really good in the Beat Em Up genre. The Warriors was a good game, period. It had roots in River City Ransom and Renegade, and it really showed gamers that there was still lots of life left in the Beat Em Up genre. Best part about it is that The Warriors can be found pretty cheap on Ebay. You Owe it to yourself to get a copy of The Warriors by Rockstar Games. Monday, April 11, 2011
Fighting Shiny Turds: Some Of The Worst Fighting Games Ever
Mortal Kombat, King Of Fighters, Street Fighter, Tekken...I've played my fair share of fighting games over the years, but they've always fallen into either very good or very bad categories. You see, Fighting games, as graphics intensive as a developer wants to make them are pretty much defined by their gameplay. A fighting game can look like crap compared to the beautifully rendered high definition affair of today, but if it plays like a dream, I'll take that ugly one any day. I figured today I would discuss a few over hyped and beautiful for their time fighting games that proved to be pretty pieces of crap.
Rise of the Robots was highly touted for it's graphics, namely how the Arcade version would change the way fighting games would look. The buzz generated by the graphics quickly turned to outrage by reviewers who realized that while it was pretty, Rise of the Robots handled like a turd swimming in a tar pit. Strangely enough, a sequel was released, and it was worse (graphically and gameplay wise) than the original.
King Of Fighters XII was supposed to be the current gen introduction to SNK's grand flagship fighting game series. Fans of fighting games wanted it to be as good as KOF 98, which many considered one the fighting game genre's best moments, but alas, we were left with a stripped down, no AI having mess that was so laggy over Xbox Live and PSN that it went straight to the bargain bin. It probably didn't help that much like the in the 90s, SNK was playing catch up to Capcom and it's critically acclaimed Street Fighter 4 among other heavy hitters in the fighting game genre that released between 2008-2009.
In addition to the two I mentioned, there were a few mentioned by some of my twitter followers. A few I honestly forgot about:
Ballz: good idea, but that's where the good ends. the first attempt at a 3D fighter on consoles was choppy, controlled horribly, and the characters lacked personality.
Way of the Warrior: There have been some bad Mortal Kombat ripoffs, but Way Of The Warrior has to be one of the worst. The only good thing about it is the soundtrack, which was done by White Zombie.
Clayfighter: a fighting game featuring stop motion clay figures. An original idea to say the least, but horrible controls really messed with Clayfighter, which is sad, because part of my teenage self wanted to like that game.
Shaq Fu: What many considered the worst fighting game ever made, even though Rise of the Robots was far worse, Shaq Fu was probably number two on the list though. Bad controls, a nonsensical story mode on a game that was touted as having a deep story, graphics that were amazingly average at best, and a cast of characters that was as unimaginative a canned biscuit. Shaq Fu was an epic turd.
Like I said, Fighting games and Shoot Em Ups have the distinction of not really having a gray area. Either the game is good or bad, and no amount of gloss is going to change anyone's mind.
Saturday, April 9, 2011
My Wii Library, Plus My Thoughts On "Video Game Journalists"
Any comments...post them below or email me at jmlagrande@gmail.com
Thursday, April 7, 2011
Short Concentrated Bursts Of Anger: A Few Things I've Noticed
Tuesday, April 5, 2011
What Could Have Been: Japanese Games That Could Have Been Hits In America
Thursday, March 31, 2011
Crysis 2: Better Than That Thing You Saw At The Movies
By: Louis CastonFPS (First Person Shooters) have become a regular in the video game market. We all have played at least one in our lifetime. With such popular franchises as Call of Duty, Halo, and Battlefield, you can sometimes forget smaller FPS series like, Red Faction, Killzone, and Rainbow Six. Sometimes one comes out that exceeds expectations or gives the genre, a swift kick to the nuts. Epic Games’ Bulletstorm did it in February, and now Crytek’s Crysis 2 has done it in March.
You play the game as Alcatraz, a Marine whose squad was wiped out in a submarine attack, and on the brink of death, you are saved by Prophet and are given his Nanosuit (A suit that increases your tactical awareness, as well as your speed, and jumping ability), and the mission to stop the Ceph invasion. Without going into too much detail, the story was gripping. It almost had a movie feel, with the plot twists that happen throughout. Don’t get me wrong, the story is far from perfect, but it kept me more entertained than some movies I have seen.
The visual presentation in this game is fantastic. The fictional New York City comes to life as you play. As you progress through the game, you slowly begin see the city falling apart. Its good to see a building fall in a game, and dust engulfs the entire area around the building. Your Nanosuit’s powers are brilliant to look at. When in Cloak, your gun and arm disappeared with a water-like effect that reflects the light around you, while in Armor mode you get a honeycomb appearance around your HUD. Now everything wasn’t always perfect visually. You did have the occasional frame drop issue at the beginning of some levels, and some character models were stiff, but that wasn’t enough to take away from an already gorgeous game.
Gameplay in Crysis 2 is intense. At any given time you could have bullets flying at you from multiple directions. In most cases you have the option to be stealthy with your kills, or go all Rambo-like with them. When you come to an area, you have tactical options that come up when you look through your visor. Some positions are for sniping, while others allow you to flank your targets. Along with your Visor, you also have the abilities of Cloak and Armor. As the names suggest, Cloak makes you virtually invisible to targets, while Armor increases the amount of damage you can withstand. Both use your suit’s energy, so use them wisely. Basic combat in the game like shooting, running, jumping, and moving are your common button configuration you find in most FPS. Overall the gameplay of Crysis 2 was very smooth and fluent.
Crysis 2 does a lot right. From combat to visuals to story, it all works. It keeps the intensity high without giving you that feeling of helplessness. Your suit powers give a new feel to the FPS experience. Minus the occasional hiccup in the game, it’s not enough to stop me from playing this game over and over. If you haven’t played or even thought about playing Crysis 2 I suggest you give it a try. You might be pleased what you find with the game. ON a scale of 1 to 10 I give Crysis 2 a 9.5
Wednesday, March 30, 2011
WWE All Stars: THQ Is Officially Sorry For Legends Of Wrestlemania
Prior to the rise of the Smackdown Vs. Raw series, the best video games featuring Vince McMahon's squared circle juggernaut were primarily based in arcades. From the offerings by Technos Japan to the more over the top game from the folks at Midway to the oft-forgotten, yet very impressive Sega/THQ offering, WWE arcade games have lacked the depth of their home console counterparts, but made up for them with impressive gameplay. THQ's latest WWE game returns to the roots of those classic arcade games while answering one important question: "What would happen if the greatest superstars of the past were able to match up against the top stars of today?" The answer is an over the top, fast past, thrill ride that might be one or two minor flaws away from being a serious top tier fighting game.
nd outside of a Fire Pro Wrestling custom roster, I'm hard pressed to argue. The legends side reads like a who's who list of Hall Of Famers or soon to be inductees, while the Superstars side sports a list of superstars that have headlined Pay Per Views, held championships, and are beloved the world over. To make things feel balanced, the wrestlers are broken into four classes: Big Man, Brawler, Grappler, and Acrobat. Each class has strengths and weaknesses, for example: wrestlers that fall into the Big Man category can typically take more punishment than those that fall into the Acrobat class, but acrobats are exponentially faster. Brawler can string can use charged strikes to juggle opponents, while Grapplers can chain together multiple holds and deal a great bit of damage.It typically pays to play to your characters strengths sense that leads to their signature and finisher bars filling faster. Much like Street Fighter 4, each wrestler in WWE All Stars can build a three level "signature move" meter while a second meter, reserved for "finishing moves" builds a little slower, but the resulting move deals enough damage to keep an opponent down for the three count or knock them out all together. That another element of the arcadey coolness of WWE All Stars.