Friday, November 16, 2012

Hideo Kojima Dangles A Carrot: Zone of the Enders HD Collection


A lot of gamers, myself included, have typically frowned upon the explosion of “HD” editions of previously released games. They usually come off as lazy and serve no real purpose other than cashing in on a game that may have been popular in the previous console generation. Every now and then, though, a publisher uses this method of recycling older games to introduce a series to another generation of gamers to a series in preparation of a new game in the series. The latter is indeed the case with the release of the Zone of the Enders HD Collection. Hideo Kojima’s other franchise from the last console generation is poised for a comeback with a new game in the series currently in development, and this HD collection does a good job of giving gamers just that.



Tuesday, November 13, 2012

Double Dragon Neon: A Love Letter To 80s Gamers Everywhere

The Beat Em Up is a genre that has seen better days. There hasn't been a really good entrant into the genre in a long time, and no gamer worth his salt is going to spend $60 for a Beat Em Up. This means download services like Xbox Live Arcade and Playstation Network have become the home for Beat Em Ups on consoles as well as other genres. With that in mind, what does a beloved franchise like Double Dragon do when it is poised to make a return to the gaming world? You make it extremely colorful, undeniably influenced by the 80s, and add a general truck load of nostalgia. The result is Double Dragon Neon, which isn't perfect, but it's fun and that's he most important thing.

Double Dragon Neon is essentially a remake of the original game, with a few tweaks here and there. The game even starts with the iconic exhibition of objectionable activity the led to the Lee brothers' mission to rescue Billy's girlfriend, Marian from The Shadow Warrior gang. Players guide their respective Lee brother through a number of levels, from gritty downtown streets, to a fortress in orbit around earth, to a graveyard, to the Shadow Warrior hideout. The traditional Double Dragon gameplay has been tweaked, adding special moves and powerups to accompany the punches and kicks gamers have been throwing at enemies since the original title hit arcades in 1987. The special attacks range from Double Dragon staples like the Whirlwind Kick and Knee Drop to new techniques like fireballs, lightning strikes, and a dragon summon. They can all be leveled up via collecting mixtapes (another beautiful nod to the 80s), as can a series of attribute boosts.

The atmosphere in Double Dragon Neon feels like an overly exaggerated version of the 80s, as does the soundtrack. Jake Kaufman's reimagining of the music that drove every jumpkick attached to the Double Dragon series is a blissful throwback to the cheesy martial arts movies that were a staple of late night and Saturday afternoon tv back then (you can get the soundtrack here: http://virt.bandcamp.com/album/double-dragon-neon ). all in all, Double Dragon Neon proves to be a joy both visually and aurally.

My negatives are few because I'm honestly used to the difficulty games of this genre provide, even in the case of insanely cheap boss fights. I must warn those who didn't cut their teeth on "quarter thief" arcade games that would get your money strictly because they were brutal or home ports that were just as hard or harder, this one may send you running. There's also a mild issue with floatiness that initially turned me off when I played the demo, but after a few minutes, things settled down, and I thoroughly enjoyed this title. In all though, I'm not sure if this game is for everybody, though, as it is decidedly and unapologetically a product of the 80s.

Double Dragon Neon is at it's core a love letter to the 80s. It's politically incorrect, loud, a little stupid, and full of eye-bleeding color. It definitely won't appeal to everybody, but the folks at Wayforward made a Double Dragon game that feels as fun as the one from Technos Japan back in 1987. If you remember the differences in the NES and Master System versions of Double Dragon, and you know what you can do when you get your third heart, Double Dragon Neon may be right up your alley.


Thursday, November 8, 2012

Why There Hasn't Been New Content Up This Week

I'm writing this post in the spirit of annoyance and frustration. I was intending to have a post up discussing the recently released Zone of the Enders HD Collection, but because my latest frustration with AT&T, that post has been put on hold until my home internet service is restored. In my time dealing with AT&T, I have had to consistently deal with my service dropping out on it's own without any warning, therefore my time gaming online has been severely hampered. now, I am informed that I magically owe an amount that I can't currently afford to pay to restore my service, even though the payments were made from my checking account via their autopay service. you sent me a replacement modem to rectify my outages, but didn't send me a return slip or instructions regarding the old modem, then billed me for the new modem. I am about done with them and their horrible internet service and equally horrible customer service. I probably wouldn't recommend their service to my worst enemy, as it's been that bad. Hopefully, I can get my internet service back up and running so that I can continue to yell about gaming related topics with y'all.

UPDATE: I was called by multiple members of their Customer and Technical Support teams and my service has been restored.

Thursday, November 1, 2012

Y'all...I'm Touched :)

This may honestly be the easiest post I've had to write in quite some time. Some time ago, readers of the  blog may have noticed a badge  on the right side of the page that recognized that this blog was nominated for a Black Weblog Award. The results were released this morning, and I am incredibly proud and ridiculously humbled to say that The Digitized Ramblings Of An 8-Bit Animal did indeed win an award for "Best Comics or Gaming Blog". I've never been one to toot my own horn or laud accomplishments at anyone, but knowing that people actually voted and care about what has been posted here since 2010 is an honor.

I want to thank folks, but the amount of people I feel the need to thank is enormous, so I'll offer up a blanket "Thank You" to everyone who has contributed, donated games or consoles, been an extra pair of eyes, offered support or constructive criticism, or urged me to not quit when I got discouraged. You all mean a great deal to me, and any growth this blog experiences in the future is a result of your immeasurable level of support.

So again, I say Thank You from the bottom of my pixelated heart. This has been a humbling experience and I have a feeling it is only the beginning.


Monday, October 29, 2012

Leon Feeds The Beast: A Look At A One Man Reproduction Cartridge Operation

Collecting retro games can be a tough row to hoe, and hunting for NES titles can be downright perilous. There are around 756 officially licensed games that were released in the US during the NES life cycle, but after the console left market in the 90s, the desire to "catch em all" didn't go away with some gamers, and eventually, prototypes of unreleased games became the holy grails of the NES library. some collectors have taken it upon themselves to make these never before released titles available to play via emulators, while others have gone the extra mile to make the games available to play on actual cartridges that are playable on the NES. One such collector, Leon Kiriliuk of NES Reproductions, has brought us here in the good old USA some titles that would have never gotten official releases here, as well as prototypes, homebrew games, and hacks that breathe new life into titles that have long seemed dead.

Leon's road to making reproduction carts began as many gaming related loves begin, with an NES. A few years after his NES and games were sold off at a garage sale, his brother picked up another NES and it promptly rekindled his love for Nintendo's 8-Bit console. Eventually, Kiriliuk learned that many of the games that were never released on the NES in the United States were floating around on the Internet. He then learned how the ROM files for these games could be made into actual cartridges. While making reproduction cartridges of prototype games that were never officially released here
for his personal collection, word got out and requests started coming in. Fast forward a few years and Kiriliuk is providing reproductions of well known unreleased prototypes, Famicom imports, and homebrews that you'd be hard pressed to find outside of an emulator website.

Of the close to 60 titles available on his site, the most popular seem to be Earthbound(the prequel to the insanely popular SNES title) and Super Mario Bros. 2(known to American Gamers as The Lost Levels). Kiriliuk's site also features rereleases of Tecmo Super Bowl that contain current rosters(TSB 2013 was recently released in September) and the now infamous prototype of Seta's Bio Force Ape. the cost of these games is $25(shipping included). I'll be picking up a few games from Kiriluk and will be reviewing them as soon as I get them.

Leon Kiriliuk has successfully given the gaming public a way to play some games that would never have seen the light of day here in the US the way they were meant to be played. While he admits that he probably won't be able to continue providing his reproduction cart service for too much longer, it's awesome that he's able to do it while he can.




Thursday, October 18, 2012

The 2012 8-Bit Animal Holiday Buyer's Guide

This guide is fluid, and as such, new items may be added. Stay tuned for any changes that occur.

The weather is starting to get brisk, the leaves are starting to turn, and Wal Mart is advertising their Lay Away program. This only means that the Holidays are right around the corner, and to help you shop for the gamer on your Christmas list, We here at The Digitized Ramblings Of An 8-Bit Animal are going to give you our picks for the best stuff to pick up for the Holiday season.

In Case You Missed Them...
A few pretty good titles hit the market earlier in the year that may have been out of your price range or off your radar. These should be easy to pick up since they are older titles

Dragon's Dogma - Capcom: This one snuck up on a lot of gamers, but proved to be as awesome as advertised. A fantasy RPG with excellent combat, deep customization, and a gorgeous countryside to explore, Dragon's Dogma would be a great pickup for any RPG fan looking for something not called Elder Scrolls or Final Fantasy.


Mass Effect 3 - Bioware/EA: The conclusion to one of gaming's great trilogies, Mass Effect 3 gave players everything they could have asked for (except for the ones who complained about the ending, but Bioware gave them that too). With the announcement of a compilation of all three ME titles, this one may be dropping in price soon.

Max Payne 3 - Rockstar: After nearly a decade, the third installment of the most depressing cop story in gaming history fell into the hands of gamers last May, and while it didn't reinvent the wheel, it was a solid third person shooter.

Lollipop Chainsaw - Warner Bros./Grasshopper Manufacture: The latest action title from the painfully awesome developer Grasshopper Manufacture was as controversial as it was fun, and with it dropping in price, this may be a great time to pick up a copy.

Transformers-Fall Of Cybertron - Activision/High Moon: The followup to the critically acclaimed War For Cybertron, This title continues with all the awesome provided in the first game and throws in some new stuff as well.

New For The Holidays!!
This next list is all about the stuff that has either just come out or will be out by the time the holidays are here
Borderlands 2 - 2KGames: Part RPG, Part FPS, Party  Online Party...Borderlands 2 takes everything that was fun about the first game and builds something that you honestly have to play to truly appreciate.

Assassin's Creed III - Ubisoft: This installment of the insanely popular stealth action game moves the player to the birth of the United States of America, and tasks them with helping the Minutemen push back the British army.

Call Of Duty-Black Ops 2 - Activision: The long running First Person Shooter franchise returns with it's latest installment and some major tweaks to the series' multiplayer, that long time COD players will either love or loathe, but should help to draw new players in.

Zone of the Enders HD Collection - Konami: Take Hideo Kojima's giant robot masterpiece and give the games all new cutscenes, a shiny HD redraw, and loads of bonus content and you may have a $40 gem in your hot little hands.

Halo 4 - Microsoft: One of the biggest titles to be released this year is a first party. It's also the latest in a series of games that changed the way we play First Person Shooters. After the highly publicized departure of Bungie from the Microsoft umbrella, all eyes are on Halo 4.

Disney's Epic Mickey 2-The Power Of Two - Disney Interactive/Junction Point: Arguably the best Disney game since the 90s was Epic Mickey, but a lot of folks missed how incredible it was because it was a Wii exclusive. This time, the sequel will show up on all consoles, including Nintendo's WiiU. It also features co-op play that may not require player 2 to be on another console to take advantage of.

NBA 2K13 - 2KGames: Every year, critics and gamers proclaim the latest iteration of NBA 2K "the best sports game ever made". According to reports from gamers who currently own the title, this years' game blows last years' out of the water.

Dishonored - Bethesda Softworks: Giving the player multiple options when it comes to the way they seek out their revenge is a good thing. The way Bethesda gave players those options in Dishonored makes it a must play.

In an effort to fairly recommend games to the consumer, no WiiU recommendations will be made until the console and launch titles are released to the public.

There you have it. I hope this list gives you some insight on a few titles I think will be worth your $50-$60 this Holiday Season.

Thursday, October 4, 2012

Dust: An Elysian Tail - Unlocking Awesome

Nowadays, most gamers expect the biggest and best games to be the product of huge teams working on a tight and fast schedule. Most games aren't the work of one person anymore like they were in the early days of gaming. Dean Dodrill has bucked that trend in impressive fashion with Dust: An Elysian Tail. Dodrill is solely responsible for every piece of the actual gameplay of Dust, while he had assistance with writing, voice acting, and soundtrack duties. Dodrill effectively eliminated the problem of having "too many cooks in the kitchen" by working on this title's gameplay for pretty much the last 3 1/2 years. Did this translate to a good game, though? To put it lightly, this may be one of the best titles I have played this year.

Dust begins with it's titular character unconscious in the woods. He is roused by two voices, that of a nervous little creature named Fidget and the deep haunting voice of a spirit housed within the Sword of Ahrah. The sword informs Dust that he is destined for something great, even though Dust can't remember anything. Dust is immediately attacks by monsters and uses the sword to fight them of, though he doesn't fully understand how he's able to do what he did to fight off the monsters. These first few moments set into motion a story that would prove effective for a manga or a limited run animated series it is so well written, albeit cliched at points. Dust's journey to unlock his past contains a few plot twists that nobody will see coming right away, and that's one of the hallmarks of a good story.

Gameplay wise, Dust is engaging, fun, and gives you a feel reminiscent of two of my favorite Vanillaware titles, Muramasa: The Demon Blade and Odin Sphere. The action flows incredibly well and with enemies respawning when the player goes back to a screen, there is ample opportunity for stat grinding without it feeling as such. controls are tight and responsive, and the "Metroidvania" level design gives everything a seamless feel. The combo system is simple, yet it does have a bit of depth that one may not expect from a downloadable game. The downside of such simplicity is that there is no real penalty for spamming the basic three hit combo throughout the entire game, but stringing together lengthy combos does reward you with achievements and bonus experience. The item building mechanic is possibly the only thing that seems to need tweaking as far as the balance of item appearances is concerned, as one can accumulate ridiculous amounts of one material while never being able to find some. Thankfully shops frequent the landscape and provide a place to dispose of useless items.

Aesthetically speaking, Dust is a gorgeous game. The character animations are fluid to the point that at times it feels like Dodrill channeled Jordan Mechner (of Prince of Persia fame) during the character design process. The character art seems like it jumped out of a top rate anime, and the backgrounds are incredibly bright and colorful. The voice acting is superb and conveys the emotions of the different characters incredibly well, while the game's score builds mood is strong fashion. In a word, this game looks and sounds as fun as it plays.

2012 has been an interesting year in gaming, especially in the realm on downloadable and independent games. With all of the great titles that have appeared on download services this year, it can be a bit of a surprise to some that a game conceived and largely developed by one man could be one of the year's best. What Dean Dodrill achieved with Dust: An Elysian Tail not only put him on the gaming radar for years to come, but it brought back memories of the early 80s and the birth of Activision. Anyone wanting to play an engaging action adventure title with beautiful visuals and a story that will make you feel an array of emotions should play Dust: An Elysian Tail, they won't be disappointed.