Monday, December 6, 2010

Been There Shot That: My Problem With Modern First Person Shooters

I just got to put my hands on Halo Reach, and to be honest, I wasn't overly impressed. Now, before you get the pitchforks and torches, I'll say this, most First Person Shooters haven't given me a lot of stand up and cheer moments in a long time. That's not to say that Halo, Call Of Duty, or any of the other top tier shooters aren't good games, however, they just don't give way to a major amount of innovation. Most of the play mechanics found in the current gen FPS market can be traced back to two games: Unreal Tournament and Quake 3. As far as story goes, most of what you are seeing in single player as far as story progression is thanks to Half Life. I make no allusions about the perceived lack of originality in video games, but The current glut of FPS over the last decade is almost as bad as the "kart" racing overload of the PS1/Saturn/N64 cycle, or the fighting game overload of the 1990s. The problem arises when these games start to flood the marketplace and leave us in the same the same predicament that yearly sports games do now. Gamers continue to buy them, however, so the formula can't possibly be broken. I'm just saying, a lot of these sequels to existing FPS franchises are merely updated missions and weapons, so I take the same stance with them that I do with Sports and wrestling games. charge gamers who have the first game a nominal fee and make the new missions and weapons an big DLC pack. They've been doing virtually the same thing with PC games for ages, and with smart implementation, it can work in the console marketplace. You can like whatever you like, I'm just a little bit over the constant flooding of certain genres, and most of that is the fault of one dimensional gamers. If that's you, and you feel a particular way about my opinion, then please voice your opinion. I'd love to discuss this further.

No comments:

Post a Comment